#include "moves.h"

Moves::Moves() {
	this->Clear();
}

void Moves::ClearComplete() {
	for(int i = 0; i < MovesListLength; i ++) {
		this->MovesList[i].Clear();
	}

	this->MovesCount = 0;
}

void Moves::Clear() {
	this->MovesCount = 0;
}